blob: 4c3e0eda27a8c087f31215e35275f564bd5cb3a9 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_594824() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, 1.0f, (1).xxx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_594824();
return;
}