blob: 5c3c06ad132f9e9285aee5599a8ecdecbbff08dd [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_a161cf() {
float4 res = arg_0.SampleBias(arg_1, (1.0f).xx, 1.0f, (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_a161cf();
return;
}