blob: 2cb4bf6431ac42f160889ed8c09f893189784fa1 [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_c6953d() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1u)), 1.0f);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_c6953d();
return;
}