blob: 96aea01bf19fa4b90efb6d0b81ac702a0f259d0b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_d3fa1b(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), bias(1.0f));
*(tint_symbol_2) = res;
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
textureSampleBias_d3fa1b(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}