blob: a8bd103f68c2c0ddce80c8c65d2b259bfd08d95d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_1912e5(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) {
float res = tint_symbol.sample_compare(tint_symbol_1, float3(1.0f), 1u, 1.0f);
*(tint_symbol_2) = res;
}
fragment void fragment_main(depthcube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) {
textureSampleCompare_1912e5(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}