blob: b7417cb2b6741df7394e83146ead46387d85dc86 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_3a5923() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xx, 1.0f);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_3a5923();
return;
}