blob: 9873230ae3b4e8fb6703e31d27770b7ceffacbd5 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_dec064() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xx, 1.0f, (1).xx);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_dec064();
return;
}