blob: 5c5f51f036e97f545d9d38f1e7b445ef3f56e66a [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_1bf73e() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1i, 1i);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_1bf73e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_1bf73e();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_1bf73e();
}