blob: 1aa279e3db1b03c35a0dab00b5c6bc944e7ff8d3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void transpose_4dc9a1(device float3x2* const tint_symbol_1) {
float3x2 res = float3x2(float2(1.0f), float2(1.0f), float2(1.0f));
*(tint_symbol_1) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device float3x2* const tint_symbol_2) {
transpose_4dc9a1(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device float3x2* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device float3x2* tint_symbol_4 [[buffer(0)]]) {
transpose_4dc9a1(tint_symbol_4);
return;
}
kernel void compute_main(device float3x2* tint_symbol_5 [[buffer(0)]]) {
transpose_4dc9a1(tint_symbol_5);
return;
}