blob: efd034df23c96ce53fd2b828a51a1fae4eba6933 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureGatherCompare_b5bc43() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float4 res = arg_0.GatherCmp(arg_1, float3(arg_2, float(arg_3)), arg_4);
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGatherCompare_b5bc43();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGatherCompare_b5bc43();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGatherCompare_b5bc43();
return;
}