blob: dfea65b3caa3db8586c254787f73d2dd90197ace [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_2d<i32>;
fn textureLoad_c2a480() {
var arg_1 = vec2<i32>(1i);
var arg_2 = 1i;
var res : vec4<i32> = textureLoad(arg_0, arg_1, arg_2);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_c2a480();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_c2a480();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_c2a480();
}