blob: 0c746e481f1c808a9bebe739d286ebd2b15c48a9 [file] [log] [blame]
Texture2D<int4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureNumLevels_1a3fa9() {
int3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
uint res = tint_tmp.z;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLevels_1a3fa9();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLevels_1a3fa9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_1a3fa9();
return;
}