blob: 5354ab75d579c9720afd2e65c117cddb30a78cf7 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_2149ec() {
float3 arg_2 = (1.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2, (1).xxx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_2149ec();
return;
}