blob: fb3bc617a964929d872178e8e84aed9d036ad5d0 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_60bf45() {
float2 arg_2 = (1.0f).xx;
int arg_3 = 1;
float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (1).xx).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_60bf45();
return;
}