blob: 63d0133dad179086ee553cdda16faf99f4b678d3 [file] [log] [blame]
Texture1D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_6e64fb() {
float arg_2 = 1.0f;
float4 res = arg_0.Sample(arg_1, arg_2);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_6e64fb();
return;
}