blob: 4ef877a344465a2ac5f82982adb6f0e66b3b9dac [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_9dbb51() {
float2 arg_2 = (1.0f).xx;
int arg_3 = 1;
float arg_4 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4, (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_9dbb51();
return;
}