blob: c5bd37ecd0f81b0a572515b0661cee34f5bda721 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_7b5025() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = arg_0.SampleCmp(arg_1, float3(arg_2, float(arg_3)), arg_4, (1).xx);
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_7b5025();
return;
}