blob: f5ded7636103874948dc81db9207edf934814ee4 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleLevel_0b0a1b() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleLevel(arg_1, arg_2, arg_3, (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_0b0a1b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_0b0a1b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_0b0a1b();
return;
}