blob: 49c34134f930abb79a654e6d9eae376dd2b33c5c [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleLevel_ae5e39() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = 1;
int arg_4 = 1;
float res = arg_0.SampleLevel(arg_1, float4(arg_2, float(arg_3)), arg_4).x;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_ae5e39();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_ae5e39();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_ae5e39();
return;
}