| #version 310 es | 
 |  | 
 | uvec3 tint_insert_bits(uvec3 v, uvec3 n, uint offset, uint count) { | 
 |   uint s = min(offset, 32u); | 
 |   uint e = min(32u, (s + count)); | 
 |   return bitfieldInsert(v, n, int(s), int((e - s))); | 
 | } | 
 |  | 
 | void f_1() { | 
 |   uvec3 v = uvec3(0u); | 
 |   uvec3 n = uvec3(0u); | 
 |   uint offset_1 = 0u; | 
 |   uint count = 0u; | 
 |   uvec3 x_17 = v; | 
 |   uvec3 x_18 = n; | 
 |   uint x_19 = offset_1; | 
 |   uint x_20 = count; | 
 |   uvec3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20); | 
 |   return; | 
 | } | 
 |  | 
 | void f() { | 
 |   f_1(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   f(); | 
 |   return; | 
 | } |