commit | 79f4a07947f00a7b26beeaacba7540532eb3fcc8 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
tree | d2dda85e094c329e43024c06642113040b6293f0 | |
parent | 503e0176b2d5467f82d8c9b66d3a7b41a67778ee [diff] |
[tint] Add textureBarrier() builtin function Must only be called from compute stages and only if the chromium_experimental_read_write_storage_texture extension is enabled. Bug: tint:2007 Change-Id: I1790f65b5a4caebd8c30daff9efe3bf92d97cd12 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146243 Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.