commit | 503e0176b2d5467f82d8c9b66d3a7b41a67778ee | [log] [tgz] |
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author | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
tree | aa4495a0159d051eaaaf63dc420527ed1248d619 | |
parent | f6644010956387feeb0b5f48e7574db274647d15 [diff] |
[tint] Add RW storage textureNumLayers overloads Adds them to the intrinsics table but no codegen support yet. Bug: tint:2007 Change-Id: Id7521ecb253f3ba42b9e12f1036cb13d6208db8d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146242 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.