commit | 7ae959da60779cef93ebdb118853662b84abe1da | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jul 05 15:07:49 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jul 05 15:07:49 2021 +0000 |
tree | d258ac5956090a123a7d76d603f45a738cd9b7e4 | |
parent | 3be120026dd329de022cfb99a0664647e82038df [diff] |
Allowed mismatch sampler/comparison sampler when using SPIRV-Cross When SPIRV-Cross we always reflect samplers as regular samplers. A recent change implementing proper validation broke programs using comparison samplers in that path. Skip that bit of validation when using SPIRV-Cross, that hack can be removed once we use Tint unconditionally for reflection. Also reenables some BGL-ShaderModule compatibility tests with SPIRV-Cross to cover the "fixed" validation. Bug: dawn:571 Bug: dawn:367 Change-Id: I2d1a65aaea717b4927ac4e838942547a1b413d33 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56900 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.