commit | 9689a475844a1d2996cd59a6dd9817815ed65287 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Fri Jun 21 07:05:42 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 21 07:05:42 2024 +0000 |
tree | 75227050eefa7796db6487941c82cda49a6d53d9 | |
parent | b8ebc7a346b26421290943d49f75c1bf38539ec2 [diff] |
[dawn][fuzzer] Skip serializing DeviceDescriptor callback structs. - Skip serializing these structs for now since they breaking the Dawn->Chromium roll. Change-Id: Idff3a8fede0e23cb64b87d09bbf3308d62cea60d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195094 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.