commit | 7ef03f62ad6d33dab117aae50c32c891c6b9515b | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jun 13 05:05:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 13 05:05:03 2024 +0000 |
tree | a822e38b81ac220567ed9277f0eeb5fdb29bc81a | |
parent | 023be6f48ab44bde275d7497241a9c359d948b8e [diff] |
[msl] Add polyfill for textureNumLevels Add MSL member function definitions for `get_num_mip_levels()`. Bug: 42251016 Change-Id: Iac875147a8e45f9021479c0f25059a015371d4f9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193204 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.