blob: 33d2c36cbb75587ce860c2f6ea6a86238e83a6eb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::sample> arg_0;
device uint4* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureLoad_6bf4b7(tint_module_vars_struct tint_module_vars) {
uint4 res = tint_module_vars.arg_0.read(uint3(int3(1)), 1u);
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureLoad_6bf4b7(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture3d<uint, access::sample> arg_0 [[texture(0)]], device uint4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureLoad_6bf4b7(tint_module_vars);
}
kernel void compute_main(texture3d<uint, access::sample> arg_0 [[texture(0)]], device uint4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureLoad_6bf4b7(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture3d<uint, access::sample> arg_0 [[texture(0)]], device uint4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}