blob: caf0fd4a068feaf6ca030b76af6ecf726c13fe49 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<float, access::read> arg_0;
device float4* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureLoad_a6a85a(tint_module_vars_struct tint_module_vars) {
float4 res = tint_module_vars.arg_0.read(uint3(int3(1)));
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureLoad_a6a85a(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture3d<float, access::read> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureLoad_a6a85a(tint_module_vars);
}
kernel void compute_main(texture3d<float, access::read> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureLoad_a6a85a(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture3d<float, access::read> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}