| enable chromium_internal_graphite; |
| |
| @group(1) @binding(0) var arg_0 : texture_storage_2d<r8unorm, read_write>; |
| |
| fn textureLoad_e4051a() { |
| var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u)); |
| prevent_dce = res; |
| } |
| |
| @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureLoad_e4051a(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| textureLoad_e4051a(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| textureLoad_e4051a(); |
| } |