blob: b9b0f3a9f7ec72d6bc8127fd5502e80e9def8326 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<float, access::read_write> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureStore_7e787a(tint_module_vars_struct tint_module_vars) {
tint_module_vars.arg_0.write(float4(1.0f), uint3(int3(1)));
tint_module_vars.arg_0.fence();
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureStore_7e787a(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture3d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_7e787a(tint_module_vars);
}
kernel void compute_main(texture3d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_7e787a(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture3d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}