blob: 8da815205f331e54b31b0b1c9c9c0d3bf8ad43fa [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_8ae0bc() {
arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_8ae0bc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_8ae0bc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8ae0bc();
return;
}