| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_RENDERPASSENCODER_H_ | |
| #define SRC_DAWN_NATIVE_RENDERPASSENCODER_H_ | |
| #include "src/dawn/native/Error.h" | |
| #include "src/dawn/native/Forward.h" | |
| #include "src/dawn/native/RenderEncoderBase.h" | |
| #include "src/utils/span.h" | |
| namespace dawn::native { | |
| class RenderBundleBase; | |
| class RenderPassEncoder final : public RenderEncoderBase { | |
| public: | |
| using EndCallback = std::function<MaybeError()>; | |
| static Ref<RenderPassEncoder> Create(DeviceBase* device, | |
| const UnpackedPtr<RenderPassDescriptor>& descriptor, | |
| CommandEncoder* commandEncoder, | |
| EncodingContext* encodingContext, | |
| RenderPassResourceUsageTracker usageTracker, | |
| Ref<AttachmentState> attachmentState, | |
| const RenderAreaRect& renderArea, | |
| bool depthReadOnly, | |
| bool stencilReadOnly, | |
| EndCallback endCallback = nullptr); | |
| static Ref<RenderPassEncoder> MakeError(DeviceBase* device, | |
| CommandEncoder* commandEncoder, | |
| EncodingContext* encodingContext, | |
| StringView label); | |
| ~RenderPassEncoder() override; | |
| ObjectType GetType() const override; | |
| // NOTE: this will lock the device internally. To avoid deadlock when the device is already | |
| // locked, use End() instead. | |
| void APIEnd(); | |
| void APISetStencilReference(uint32_t reference); | |
| void APISetBlendConstant(const Color* color); | |
| void APISetViewport(float x, | |
| float y, | |
| float width, | |
| float height, | |
| float minDepth, | |
| float maxDepth); | |
| void APISetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height); | |
| void APIExecuteBundles(Span<RenderBundleBase* const> renderBundles); | |
| void APIBeginOcclusionQuery(uint32_t queryIndex); | |
| void APIEndOcclusionQuery(); | |
| void APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex); | |
| void APIPixelLocalStorageBarrier(); | |
| // Internal code that already locked the device should call this method instead of | |
| // APIEnd() to avoid the device being locked again. | |
| void End(); | |
| protected: | |
| RenderPassEncoder(DeviceBase* device, | |
| const UnpackedPtr<RenderPassDescriptor>& descriptor, | |
| CommandEncoder* commandEncoder, | |
| EncodingContext* encodingContext, | |
| RenderPassResourceUsageTracker usageTracker, | |
| Ref<AttachmentState> attachmentState, | |
| const RenderAreaRect& renderArea, | |
| bool depthReadOnly, | |
| bool stencilReadOnly, | |
| EndCallback endCallback = nullptr); | |
| RenderPassEncoder(DeviceBase* device, | |
| CommandEncoder* commandEncoder, | |
| EncodingContext* encodingContext, | |
| ErrorTag errorTag, | |
| StringView label); | |
| private: | |
| void DestroyImpl(DestroyReason reason) override; | |
| // For render and compute passes, the encoding context is borrowed from the command encoder. | |
| // Keep a reference to the encoder to make sure the context isn't freed. | |
| Ref<CommandEncoder> mCommandEncoder; | |
| RenderAreaRect mRenderArea; | |
| // The resources for occlusion query | |
| Ref<QuerySetBase> mOcclusionQuerySet; | |
| QueryIndex mCurrentOcclusionQueryIndex = QueryIndex(0u); | |
| bool mOcclusionQueryActive = false; | |
| // This is the hardcoded value in the WebGPU spec. | |
| uint64_t mMaxDrawCount = 50000000; | |
| EndCallback mEndCallback; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_RENDERPASSENCODER_H_ |