| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/node/ManualConstructors.h" | |
| namespace wgpu::interop { | |
| ManualConstructors::ManualConstructors(Napi::Env env) { | |
| // Define GPUUncapturedErrorEvent as a JavaScript object because it | |
| // must inherit from Event otherwise it can not be passed to an EventTarget | |
| // and this is apparently impossible in Napi if it's a C++ based object. | |
| const char* gpuUncapturedErrorEventJs = R"( | |
| (function() { | |
| return class GPUUncapturedErrorEvent extends Event { | |
| constructor(type, eventInitDict) { | |
| super(type, eventInitDict); | |
| if (!eventInitDict || eventInitDict.error === undefined) { | |
| throw new TypeError("Failed to construct 'GPUUncapturedErrorEvent': Required member 'error' in 'eventInitDict' is undefined."); | |
| } | |
| this.error = eventInitDict.error; | |
| } | |
| }; | |
| })())"; | |
| Napi::Value gpuUncapturedErrorEvent_value = | |
| env.RunScript(Napi::String::New(env, gpuUncapturedErrorEventJs)); | |
| GPUUncapturedErrorEvent_ctor = | |
| Napi::Persistent(gpuUncapturedErrorEvent_value.As<Napi::Function>()); | |
| // Lookup the DOMException class | |
| Napi::Object global = env.Global(); | |
| DOMException_ctor = Napi::Persistent(global.Get("DOMException").As<Napi::Function>()); | |
| // Lookup the EventTarget class | |
| EventTarget_ctor = Napi::Persistent(global.Get("EventTarget").As<Napi::Function>()); | |
| // We have to pass in the DOMException constructor from above so we first | |
| // generate a function we can pass it to using RunScript. We then call | |
| // that function and pass in the DOMException constructor so we can | |
| // make a class that extends it. | |
| const char* gpuPipelineErrorJs = R"( | |
| (function() { | |
| return class GPUPipelineError extends DOMException { | |
| constructor(message, gpuPipelineErrorInit) { | |
| super(message, "GPUPipelineError"); | |
| if (!gpuPipelineErrorInit || gpuPipelineErrorInit.reason === undefined) { | |
| throw new TypeError("Failed to construct 'GPUPipelineError': Required member 'reason' in 'gpuPipelineErrorInit' is undefined."); | |
| } | |
| this.reason = gpuPipelineErrorInit.reason; | |
| } | |
| }; | |
| })())"; | |
| Napi::Value gpuPipelineError_value = env.RunScript(Napi::String::New(env, gpuPipelineErrorJs)); | |
| GPUPipelineError_ctor = Napi::Persistent(gpuPipelineError_value.As<Napi::Function>()); | |
| } | |
| } // namespace wgpu::interop |