| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %data:ptr<function, array<vec4<f32>, 2>, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %y:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_42:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_45:f32 = load %12 |
| %14:vec4<f32> = construct %x_42, %x_42, %x_42, %x_42 |
| %15:vec4<f32> = construct %x_45, %x_45, %x_45, %x_45 |
| %16:array<vec4<f32>, 2> = construct %14, %15 |
| store %data, %16 |
| %17:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_49:i32 = load %17 |
| store %b, %x_49 |
| %x_51:f32 = load_vector_element %gl_FragCoord, 1u |
| %20:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_54:i32 = load %20 |
| %x_56:f32 = load_vector_element %gl_FragCoord, 1u |
| %23:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_60:i32 = load %23 |
| %25:i32 = convert %x_51 |
| %26:i32 = convert %x_56 |
| %27:i32 = or %x_54, %26 |
| %28:i32 = clamp %25, %27, %x_60 |
| store %y, %28 |
| %29:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_63:i32 = load %29 |
| store %i, %x_63 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_82:ptr<function, bool, read_write> = var |
| %x_83_phi:ptr<function, bool, read_write> = var |
| %x_68:i32 = load %i |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_70:i32 = load %34 |
| %36:bool = lt %x_68, %x_70 |
| if %36 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_73:i32 = load %b |
| %38:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_75:i32 = load %38 |
| %x_76:bool = gt %x_73, %x_75 |
| store %x_83_phi, %x_76 |
| if %x_76 [t: %b7] { # if_2 |
| %b7 = block { # true |
| %x_79:i32 = load %y |
| %42:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_81:i32 = load %42 |
| %44:bool = gt %x_79, %x_81 |
| store %x_82, %44 |
| %45:bool = load %x_82 |
| store %x_83_phi, %45 |
| exit_if # if_2 |
| } |
| } |
| %x_83:bool = load %x_83_phi |
| if %x_83 [t: %b8] { # if_3 |
| %b8 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| %x_86:i32 = load %b |
| %48:i32 = add %x_86, 1i |
| store %b, %48 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_88:i32 = load %i |
| %50:i32 = add %x_88, 1i |
| store %i, %50 |
| next_iteration %b3 |
| } |
| } |
| %x_90:i32 = load %b |
| %52:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_92:i32 = load %52 |
| %54:bool = eq %x_90, %x_92 |
| if %54 [t: %b9] { # if_4 |
| %b9 = block { # true |
| %55:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_97:i32 = load %55 |
| %57:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_99:i32 = load %57 |
| %59:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_101:i32 = load %59 |
| %61:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_104:i32 = load %61 |
| %63:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_107:i32 = load %63 |
| %65:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_110:i32 = load %65 |
| %67:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_113:i32 = load %67 |
| %69:i32 = clamp %x_97, %x_99, %x_101 |
| %70:ptr<function, vec4<f32>, read_write> = access %data, %69 |
| %71:f32 = convert %x_104 |
| %72:f32 = convert %x_107 |
| %73:f32 = convert %x_110 |
| %74:f32 = convert %x_113 |
| %75:vec4<f32> = construct %71, %72, %73, %74 |
| store %70, %75 |
| exit_if # if_4 |
| } |
| } |
| %76:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_118:i32 = load %76 |
| %78:ptr<function, vec4<f32>, read_write> = access %data, %x_118 |
| %x_120:vec4<f32> = load %78 |
| %80:f32 = access %x_120, 0u |
| %81:f32 = access %x_120, 1u |
| %82:f32 = access %x_120, 2u |
| %83:f32 = access %x_120, 3u |
| %84:vec4<f32> = construct %80, %81, %82, %83 |
| store %x_GLF_color, %84 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b10 { |
| %b10 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %87:void = call %main_1 |
| %88:vec4<f32> = load %x_GLF_color |
| %89:main_out = construct %88 |
| ret %89 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |