| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %5:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %6:f32 = load %5 |
| %7:f32 = ldexp %6, 10000i |
| %8:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %10:bool = eq %7, %9 |
| if %10 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %12:i32 = load %11 |
| %13:f32 = convert %12 |
| %14:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %15:i32 = load %14 |
| %16:f32 = convert %15 |
| %17:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %21:i32 = load %20 |
| %22:f32 = convert %21 |
| %23:vec4<f32> = construct %13, %16, %19, %22 |
| store %x_GLF_color, %23 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %24:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %26:f32 = convert %25 |
| %27:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %29:f32 = convert %28 |
| %30:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %34:i32 = load %33 |
| %35:f32 = convert %34 |
| %36:vec4<f32> = construct %26, %29, %32, %35 |
| store %x_GLF_color, %36 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %38:void = call %main_1 |
| %39:vec4<f32> = load %x_GLF_color |
| %40:main_out = construct %39 |
| ret %40 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |