blob: 227c604f2faaa2f2b048a3afbe2743f845e3d3dd [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%5:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%6:f32 = load %5
%7:f32 = ldexp %6, 10000i
%8:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%9:f32 = load %8
%10:bool = eq %7, %9
if %10 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%12:i32 = load %11
%13:f32 = convert %12
%14:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%15:i32 = load %14
%16:f32 = convert %15
%17:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%18:i32 = load %17
%19:f32 = convert %18
%20:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%21:i32 = load %20
%22:f32 = convert %21
%23:vec4<f32> = construct %13, %16, %19, %22
store %x_GLF_color, %23
exit_if # if_1
}
%b4 = block { # false
%24:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%28:i32 = load %27
%29:f32 = convert %28
%30:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%31:i32 = load %30
%32:f32 = convert %31
%33:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%34:i32 = load %33
%35:f32 = convert %34
%36:vec4<f32> = construct %26, %29, %32, %35
store %x_GLF_color, %36
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%38:void = call %main_1
%39:vec4<f32> = load %x_GLF_color
%40:main_out = construct %39
ret %40
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************