blob: 6bdace5393f6016b85ed30d7ab92f13afcd6d499 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%5:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%x_29:f32 = load %5
%7:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u
%x_32:f32 = load %7
%9:f32 = ldexp %x_29, 10000i
%10:bool = eq %9, %x_32
if %10 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_38:i32 = load %11
%13:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_41:i32 = load %13
%15:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_44:i32 = load %15
%17:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_47:i32 = load %17
%19:f32 = convert %x_38
%20:f32 = convert %x_41
%21:f32 = convert %x_44
%22:f32 = convert %x_47
%23:vec4<f32> = construct %19, %20, %21, %22
store %x_GLF_color, %23
exit_if # if_1
}
%b4 = block { # false
%24:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_51:i32 = load %24
%26:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_54:i32 = load %26
%28:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%x_57:i32 = load %28
%30:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%x_60:i32 = load %30
%32:f32 = convert %x_51
%33:f32 = convert %x_54
%34:f32 = convert %x_57
%35:f32 = convert %x_60
%36:vec4<f32> = construct %32, %33, %34, %35
store %x_GLF_color, %36
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%38:void = call %main_1
%39:vec4<f32> = load %x_GLF_color
%40:main_out = construct %39
ret %40
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************