| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %m23:ptr<function, mat2x3<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_46:f32 = load %8 |
| %10:vec3<f32> = construct %x_46, 0.0f, 0.0f |
| %11:vec3<f32> = construct 0.0f, %x_46, 0.0f |
| %12:mat2x3<f32> = construct %10, %11 |
| store %m23, %12 |
| store %i, 1i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_80:ptr<function, bool, read_write> = var |
| %x_81_phi:ptr<function, bool, read_write> = var |
| %x_54:i32 = load %i |
| %16:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_56:i32 = load %16 |
| %18:bool = lt %x_54, %x_56 |
| if %18 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %19:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_60:i32 = load %19 |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_62:i32 = load %21 |
| %23:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_64:f32 = load %23 |
| %25:ptr<function, vec3<f32>, read_write> = access %m23, %x_60 |
| %x_66:f32 = load_vector_element %25, %x_62 |
| %27:ptr<function, vec3<f32>, read_write> = access %m23, %x_60 |
| %28:f32 = add %x_66, %x_64 |
| store_vector_element %27, %x_62, %28 |
| %x_70:f32 = load_vector_element %gl_FragCoord, 1u |
| %30:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_72:f32 = load %30 |
| %32:bool = lt %x_70, %x_72 |
| if %32 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_if # if_2 |
| } |
| } |
| store %x_81_phi, true |
| if true [t: %b8] { # if_3 |
| %b8 = block { # true |
| %x_79:f32 = load_vector_element %gl_FragCoord, 0u |
| %34:bool = lt %x_79, 0.0f |
| store %x_80, %34 |
| %35:bool = load %x_80 |
| store %x_81_phi, %35 |
| exit_if # if_3 |
| } |
| } |
| %x_81:bool = load %x_81_phi |
| %37:bool = eq %x_81, false |
| if %37 [t: %b9] { # if_4 |
| %b9 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_85:i32 = load %i |
| %39:i32 = add %x_85, 1i |
| store %i, %39 |
| next_iteration %b3 |
| } |
| } |
| %x_87:mat2x3<f32> = load %m23 |
| %41:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_89:i32 = load %41 |
| %43:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_92:i32 = load %43 |
| %45:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_95:i32 = load %45 |
| %47:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_98:i32 = load %47 |
| %49:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_101:i32 = load %49 |
| %51:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_104:i32 = load %51 |
| %53:f32 = convert %x_89 |
| %54:f32 = convert %x_92 |
| %55:f32 = convert %x_95 |
| %56:vec3<f32> = construct %53, %54, %55 |
| %57:f32 = convert %x_98 |
| %58:f32 = convert %x_101 |
| %59:f32 = convert %x_104 |
| %60:vec3<f32> = construct %57, %58, %59 |
| %x_108:mat2x3<f32> = construct %56, %60 |
| %62:vec3<f32> = access %x_87, 0u |
| %63:vec3<f32> = access %x_108, 0u |
| %64:vec3<bool> = eq %62, %63 |
| %65:bool = all %64 |
| %66:vec3<f32> = access %x_87, 1u |
| %67:vec3<f32> = access %x_108, 1u |
| %68:vec3<bool> = eq %66, %67 |
| %69:bool = all %68 |
| %70:bool = and %65, %69 |
| if %70 [t: %b10, f: %b11] { # if_5 |
| %b10 = block { # true |
| %71:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_122:i32 = load %71 |
| %73:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_125:i32 = load %73 |
| %75:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_128:i32 = load %75 |
| %77:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_131:i32 = load %77 |
| %79:f32 = convert %x_122 |
| %80:f32 = convert %x_125 |
| %81:f32 = convert %x_128 |
| %82:f32 = convert %x_131 |
| %83:vec4<f32> = construct %79, %80, %81, %82 |
| store %x_GLF_color, %83 |
| exit_if # if_5 |
| } |
| %b11 = block { # false |
| %84:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_135:i32 = load %84 |
| %x_136:f32 = convert %x_135 |
| %87:vec4<f32> = construct %x_136, %x_136, %x_136, %x_136 |
| store %x_GLF_color, %87 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b12 { |
| %b12 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %90:void = call %main_1 |
| %91:vec4<f32> = load %x_GLF_color |
| %92:main_out = construct %91 |
| ret %92 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |