blob: 2963359f9091698f7c5ac5e9eaa4fa7f60663631 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:u32 @offset(0)
}
buf2 = struct @align(4) {
x_GLF_uniform_uint_values:array<strided_arr, 1> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
strided_arr_2 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_2, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%7:ptr<uniform, u32, read> = access %x_6, 0u, 0i, 0u
%8:u32 = load %7
%9:u32 = max 100u, %8
%10:f32 = bitcast %9
store %f, %10
%11:f32 = load %f
%12:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%13:f32 = load %12
%14:bool = eq %11, %13
if %14 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%15:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%16:i32 = load %15
%17:f32 = convert %16
%18:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%19:i32 = load %18
%20:f32 = convert %19
%21:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%22:i32 = load %21
%23:f32 = convert %22
%24:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:vec4<f32> = construct %17, %20, %23, %26
store %x_GLF_color, %27
exit_if # if_1
}
%b4 = block { # false
%28:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:vec4<f32> = construct %30
store %x_GLF_color, %31
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%33:void = call %main_1
%34:vec4<f32> = load %x_GLF_color
%35:main_out = construct %34
ret %35
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************