| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf1 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %data:ptr<function, array<f32, 10>, read_write> = var |
| %x_40_phi:ptr<function, i32, read_write> = var |
| %x_52_phi:ptr<function, i32, read_write> = var |
| store %x_40_phi, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_41:ptr<function, i32, read_write> = var |
| %x_40:i32 = load %x_40_phi |
| %11:bool = lt %x_40, 10i |
| if %11 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %12:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %x_48:f32 = load_vector_element %12, 1u |
| %14:ptr<function, f32, read_write> = access %data, %x_40 |
| %15:i32 = sub 10i, %x_40 |
| %16:f32 = convert %15 |
| %17:f32 = mul %16, %x_48 |
| store %14, %17 |
| %18:i32 = add %x_40, 1i |
| store %x_41, %18 |
| %19:i32 = load %x_41 |
| store %x_40_phi, %19 |
| next_iteration %b3 |
| } |
| } |
| store %x_52_phi, 0i |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %x_53:ptr<function, i32, read_write> = var |
| %x_59_phi:ptr<function, i32, read_write> = var |
| %x_52:i32 = load %x_52_phi |
| %23:bool = lt %x_52, 9i |
| if %23 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %x_59_phi, 0i |
| loop [b: %b11, c: %b12] { # loop_3 |
| %b11 = block { # body |
| %x_82:ptr<function, bool, read_write> = var |
| %x_83:ptr<function, bool, read_write> = var |
| %x_60:ptr<function, i32, read_write> = var |
| %x_84_phi:ptr<function, bool, read_write> = var |
| %x_59:i32 = load %x_59_phi |
| %29:bool = lt %x_59, 10i |
| if %29 [t: %b13, f: %b14] { # if_3 |
| %b13 = block { # true |
| exit_if # if_3 |
| } |
| %b14 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| %30:i32 = add %x_52, 1i |
| %31:bool = lt %x_59, %30 |
| if %31 [t: %b15] { # if_4 |
| %b15 = block { # true |
| continue %b12 |
| } |
| } |
| %x_69_save:i32 = let %x_52 |
| %33:ptr<function, f32, read_write> = access %data, %x_69_save |
| %x_70:f32 = load %33 |
| %x_71_save:i32 = let %x_59 |
| %36:ptr<function, f32, read_write> = access %data, %x_71_save |
| %x_72:f32 = load %36 |
| %x_74:f32 = load_vector_element %gl_FragCoord, 1u |
| %39:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_76:f32 = load_vector_element %39, 1u |
| %41:f32 = mul %x_76, 0.5f |
| %42:bool = lt %x_74, %41 |
| if %42 [t: %b16, f: %b17] { # if_5 |
| %b16 = block { # true |
| %43:bool = gt %x_70, %x_72 |
| store %x_82, %43 |
| %44:bool = load %x_82 |
| store %x_84_phi, %44 |
| exit_if # if_5 |
| } |
| %b17 = block { # false |
| %45:bool = lt %x_70, %x_72 |
| store %x_83, %45 |
| %46:bool = load %x_83 |
| store %x_84_phi, %46 |
| exit_if # if_5 |
| } |
| } |
| %x_84:bool = load %x_84_phi |
| if %x_84 [t: %b18] { # if_6 |
| %b18 = block { # true |
| %48:ptr<function, f32, read_write> = access %data, %x_69_save |
| %x_87:f32 = load %48 |
| %50:ptr<function, f32, read_write> = access %data, %x_71_save |
| %x_88:f32 = load %50 |
| %52:ptr<function, f32, read_write> = access %data, %x_69_save |
| store %52, %x_88 |
| %53:ptr<function, f32, read_write> = access %data, %x_71_save |
| store %53, %x_87 |
| exit_if # if_6 |
| } |
| } |
| continue %b12 |
| } |
| %b12 = block { # continuing |
| %54:i32 = add %x_59, 1i |
| store %x_60, %54 |
| %55:i32 = load %x_60 |
| store %x_59_phi, %55 |
| next_iteration %b11 |
| } |
| } |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %56:i32 = add %x_52, 1i |
| store %x_53, %56 |
| %57:i32 = load %x_53 |
| store %x_52_phi, %57 |
| next_iteration %b7 |
| } |
| } |
| %x_90:f32 = load_vector_element %gl_FragCoord, 0u |
| %59:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_92:f32 = load_vector_element %59, 0u |
| %61:f32 = mul %x_92, 0.5f |
| %62:bool = lt %x_90, %61 |
| if %62 [t: %b19, f: %b20] { # if_7 |
| %b19 = block { # true |
| %63:ptr<function, f32, read_write> = access %data, 0i |
| %x_99:f32 = load %63 |
| %65:ptr<function, f32, read_write> = access %data, 5i |
| %x_102:f32 = load %65 |
| %67:ptr<function, f32, read_write> = access %data, 9i |
| %x_105:f32 = load %67 |
| %69:f32 = mul %x_99, 0.10000000149011611938f |
| %70:f32 = mul %x_102, 0.10000000149011611938f |
| %71:f32 = mul %x_105, 0.10000000149011611938f |
| %72:vec4<f32> = construct %69, %70, %71, 1.0f |
| store %x_GLF_color, %72 |
| exit_if # if_7 |
| } |
| %b20 = block { # false |
| %73:ptr<function, f32, read_write> = access %data, 5i |
| %x_109:f32 = load %73 |
| %75:ptr<function, f32, read_write> = access %data, 9i |
| %x_112:f32 = load %75 |
| %77:ptr<function, f32, read_write> = access %data, 0i |
| %x_115:f32 = load %77 |
| %79:f32 = mul %x_109, 0.10000000149011611938f |
| %80:f32 = mul %x_112, 0.10000000149011611938f |
| %81:f32 = mul %x_115, 0.10000000149011611938f |
| %82:vec4<f32> = construct %79, %80, %81, 1.0f |
| store %x_GLF_color, %82 |
| exit_if # if_7 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b21 { |
| %b21 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %85:void = call %main_1 |
| %86:vec4<f32> = load %x_GLF_color |
| %87:main_out = construct %86 |
| ret %87 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |