commit | 8055bf4a0d14505bd20f792021c7af4119503077 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Oct 08 01:52:48 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 08 01:52:48 2024 +0000 |
tree | f1cb8fcaab0c56c11ad3b8d09d7d8d7b16452908 | |
parent | 64ffa54043b57b54177ebd956b8c59e634804457 [diff] |
[glsl][ir] Polyfill `textureSample` This Cl replaces the WGSL `textureSample` call with the needed GLSL polyfill. Bug: 42251044 Change-Id: I98da5080ee727e5344eb78eaf648a039a41c0ba1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209454 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.