blob: ee9cb795872301feb4acb277d0862d0009d91448 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSample_51b514() {
vec2 arg_2 = vec2(1.0f);
vec4 res = texture(arg_0_arg_1, arg_2);
return res;
}
void main() {
v.tint_symbol = textureSample_51b514();
}