Make "rg11b10ufloat-renderable" also allow resolving.

Fixed: dawn:1663
Change-Id: I9b856b8a1d280b0de1cc41fc512aaa1235d6d992
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120441
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn/native/Format.cpp b/src/dawn/native/Format.cpp
index 6f905ee..f7f368e 100644
--- a/src/dawn/native/Format.cpp
+++ b/src/dawn/native/Format.cpp
@@ -375,7 +375,7 @@
         AddColorFormat(wgpu::TextureFormat::RGB10A2Unorm, true, false, true, true, 4, kAnyFloat, 4, 8, 4);
 
         bool isRG11B10UfloatRenderable = device->HasFeature(Feature::RG11B10UfloatRenderable);
-        AddColorFormat(wgpu::TextureFormat::RG11B10Ufloat, isRG11B10UfloatRenderable, false, isRG11B10UfloatRenderable, false, 4, kAnyFloat, 3, 8, 4);
+        AddColorFormat(wgpu::TextureFormat::RG11B10Ufloat, isRG11B10UfloatRenderable, false, isRG11B10UfloatRenderable, isRG11B10UfloatRenderable, 4, kAnyFloat, 3, 8, 4);
         AddColorFormat(wgpu::TextureFormat::RGB9E5Ufloat, false, false, false, false, 4, kAnyFloat, 3);
 
         // 8 bytes color formats