| struct buf0 { |
| injected : vec2<f32>, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var m : i32; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| let x_30 : f32 = x_5.injected.x; |
| let x_32 : f32 = x_5.injected.y; |
| if ((x_30 > x_32)) { |
| loop { |
| |
| continuing { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| m = 1; |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |