[tint][hlsl] Limit workgroup info to compute shaders Only collect pre-transform workgroup storage for compute shaders, as vertex and fragment shaders do not have a workgroup size. Bug: 341991439 Change-Id: I862911541b8612984490817cf27bd9571284ed65 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/339176 Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Shao, Jiawei <jiawei.shao@intel.com> Commit-Queue: Mei, Shanxing <shanxing.mei@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.