blob: f174ab9ada7d03a4ce809f8916b455296fd154f6 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec4 inner;
} v;
layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
ivec4 textureLoad_e2b3a1() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
v.inner = textureLoad_e2b3a1();
}
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec4 inner;
} v;
layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
ivec4 textureLoad_e2b3a1() {
uint v_1 = (uint(imageSize(arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_e2b3a1();
}