commit | 8648fb1106d451b8612a4978825aa073128f3143 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Mon Sep 09 23:47:47 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 09 23:47:47 2024 +0000 |
tree | 85921daf319b7c73d35acf682c8124c5899b2e7b | |
parent | bc21c4d3795f3acad8348bdbd7be1f7ecca568a6 [diff] |
HLSL-IR: implement insertBits full polyfill Implemented as a general polyfill, but only used by the HLSL backend currently. Tested CTS using dawn_node with `-use-ir` and the following now pass: `webgpu:shader,execution,expression,call,builtin,insertBits:*` `webgpu:shader,validation,expression,call,builtin,insertBits:*` Bug: b/363199437 Bug: b/42251045 Change-Id: I985dbb178bd4778f2cd682c6226d9383416051db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/206117 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.