blob: 11406b457ff22833b28803ab6085ee6b14e8cfb6 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint4 insertBits_51ede1() {
uint4 arg_0 = (1u).xxxx;
uint4 arg_1 = (1u).xxxx;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint4 v = arg_0;
uint4 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = (v_2 + arg_3);
uint v_4 = (((v_2 < 32u)) ? ((1u << v_2)) : (0u));
uint v_5 = ((v_4 - 1u) ^ ((((v_3 < 32u)) ? ((1u << v_3)) : (0u)) - 1u));
uint4 v_6 = (((v_2 < 32u)) ? ((v_1 << uint4((v_2).xxxx))) : ((0u).xxxx));
uint4 v_7 = (v_6 & uint4((v_5).xxxx));
uint4 res = (v_7 | (v & uint4((~(v_5)).xxxx)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, insertBits_51ede1());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, insertBits_51ede1());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = insertBits_51ede1();
VertexOutput v_8 = tint_symbol;
return v_8;
}
vertex_main_outputs vertex_main() {
VertexOutput v_9 = vertex_main_inner();
VertexOutput v_10 = v_9;
VertexOutput v_11 = v_9;
vertex_main_outputs v_12 = {v_11.prevent_dce, v_10.pos};
return v_12;
}