| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "src/dawn_node/binding/GPU.h" | |
| #include "src/dawn_node/binding/GPUAdapter.h" | |
| #include <cstdlib> | |
| #if defined(_WIN32) | |
| # include <Windows.h> | |
| #endif | |
| namespace { | |
| std::string GetEnvVar(const char* varName) { | |
| #if defined(_WIN32) | |
| // Use _dupenv_s to avoid unsafe warnings about std::getenv | |
| char* value = nullptr; | |
| _dupenv_s(&value, nullptr, varName); | |
| if (value) { | |
| std::string result = value; | |
| free(value); | |
| return result; | |
| } | |
| return ""; | |
| #else | |
| if (auto* val = std::getenv(varName)) { | |
| return val; | |
| } | |
| return ""; | |
| #endif | |
| } | |
| void SetDllDir(const char* dir) { | |
| (void)dir; | |
| #if defined(_WIN32) | |
| ::SetDllDirectory(dir); | |
| #endif | |
| } | |
| } // namespace | |
| namespace wgpu::binding { | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // wgpu::bindings::GPU | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GPU::GPU(Flags flags) : flags_(std::move(flags)) { | |
| // TODO: Disable in 'release' | |
| instance_.EnableBackendValidation(true); | |
| instance_.SetBackendValidationLevel(dawn::native::BackendValidationLevel::Full); | |
| // Setting the DllDir changes where we load adapter DLLs from (e.g. d3dcompiler_47.dll) | |
| if (auto dir = flags_.Get("dlldir")) { | |
| SetDllDir(dir->c_str()); | |
| } | |
| instance_.DiscoverDefaultAdapters(); | |
| } | |
| interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>> GPU::requestAdapter( | |
| Napi::Env env, | |
| interop::GPURequestAdapterOptions options) { | |
| auto promise = interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>>( | |
| env, PROMISE_INFO); | |
| if (options.forceFallbackAdapter) { | |
| // Software adapters are not currently supported. | |
| promise.Resolve({}); | |
| return promise; | |
| } | |
| auto adapters = instance_.GetAdapters(); | |
| if (adapters.empty()) { | |
| promise.Resolve({}); | |
| return promise; | |
| } | |
| #if defined(_WIN32) | |
| constexpr auto defaultBackendType = wgpu::BackendType::D3D12; | |
| #elif defined(__linux__) | |
| constexpr auto defaultBackendType = wgpu::BackendType::Vulkan; | |
| #elif defined(__APPLE__) | |
| constexpr auto defaultBackendType = wgpu::BackendType::Metal; | |
| #else | |
| # error "Unsupported platform" | |
| #endif | |
| auto targetBackendType = defaultBackendType; | |
| std::string forceBackend; | |
| // Check for override from env var | |
| if (std::string envVar = GetEnvVar("DAWNNODE_BACKEND"); !envVar.empty()) { | |
| forceBackend = envVar; | |
| } | |
| // Check for override from flag | |
| if (auto f = flags_.Get("dawn-backend")) { | |
| forceBackend = *f; | |
| } | |
| std::transform(forceBackend.begin(), forceBackend.end(), forceBackend.begin(), | |
| [](char c) { return std::tolower(c); }); | |
| // Default to first adapter if a backend is not specified | |
| size_t adapterIndex = 0; | |
| if (!forceBackend.empty()) { | |
| if (forceBackend == "null") { | |
| targetBackendType = wgpu::BackendType::Null; | |
| } else if (forceBackend == "webgpu") { | |
| targetBackendType = wgpu::BackendType::WebGPU; | |
| } else if (forceBackend == "d3d11") { | |
| targetBackendType = wgpu::BackendType::D3D11; | |
| } else if (forceBackend == "d3d12" || forceBackend == "d3d") { | |
| targetBackendType = wgpu::BackendType::D3D12; | |
| } else if (forceBackend == "metal") { | |
| targetBackendType = wgpu::BackendType::Metal; | |
| } else if (forceBackend == "vulkan" || forceBackend == "vk") { | |
| targetBackendType = wgpu::BackendType::Vulkan; | |
| } else if (forceBackend == "opengl" || forceBackend == "gl") { | |
| targetBackendType = wgpu::BackendType::OpenGL; | |
| } else if (forceBackend == "opengles" || forceBackend == "gles") { | |
| targetBackendType = wgpu::BackendType::OpenGLES; | |
| } else { | |
| promise.Reject("unknown backend '" + forceBackend + "'"); | |
| return promise; | |
| } | |
| } | |
| bool found = false; | |
| for (size_t i = 0; i < adapters.size(); ++i) { | |
| wgpu::AdapterProperties props; | |
| adapters[i].GetProperties(&props); | |
| if (props.backendType == targetBackendType) { | |
| adapterIndex = i; | |
| found = true; | |
| break; | |
| } | |
| } | |
| if (!found) { | |
| if (!forceBackend.empty()) { | |
| promise.Reject("backend '" + forceBackend + "' not found"); | |
| } else { | |
| promise.Reject("no suitable backends found"); | |
| } | |
| return promise; | |
| } | |
| auto adapter = GPUAdapter::Create<GPUAdapter>(env, adapters[adapterIndex], flags_); | |
| promise.Resolve(std::optional<interop::Interface<interop::GPUAdapter>>(adapter)); | |
| return promise; | |
| } | |
| } // namespace wgpu::binding |