| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "src/dawn_node/binding/GPUComputePassEncoder.h" | |
| #include "src/dawn_node/binding/Converter.h" | |
| #include "src/dawn_node/binding/GPUBindGroup.h" | |
| #include "src/dawn_node/binding/GPUBuffer.h" | |
| #include "src/dawn_node/binding/GPUComputePipeline.h" | |
| #include "src/dawn_node/binding/GPUQuerySet.h" | |
| #include "src/dawn_node/utils/Debug.h" | |
| namespace wgpu::binding { | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // wgpu::bindings::GPUComputePassEncoder | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GPUComputePassEncoder::GPUComputePassEncoder(wgpu::ComputePassEncoder enc) | |
| : enc_(std::move(enc)) { | |
| } | |
| void GPUComputePassEncoder::setPipeline( | |
| Napi::Env, | |
| interop::Interface<interop::GPUComputePipeline> pipeline) { | |
| enc_.SetPipeline(*pipeline.As<GPUComputePipeline>()); | |
| } | |
| void GPUComputePassEncoder::dispatch(Napi::Env, | |
| interop::GPUSize32 x, | |
| interop::GPUSize32 y, | |
| interop::GPUSize32 z) { | |
| enc_.Dispatch(x, y, z); | |
| } | |
| void GPUComputePassEncoder::dispatchIndirect( | |
| Napi::Env, | |
| interop::Interface<interop::GPUBuffer> indirectBuffer, | |
| interop::GPUSize64 indirectOffset) { | |
| enc_.DispatchIndirect(*indirectBuffer.As<GPUBuffer>(), indirectOffset); | |
| } | |
| void GPUComputePassEncoder::endPass(Napi::Env) { | |
| enc_.EndPass(); | |
| } | |
| void GPUComputePassEncoder::setBindGroup( | |
| Napi::Env env, | |
| interop::GPUIndex32 index, | |
| interop::Interface<interop::GPUBindGroup> bindGroup, | |
| std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) { | |
| Converter conv(env); | |
| wgpu::BindGroup bg{}; | |
| uint32_t* offsets = nullptr; | |
| uint32_t num_offsets = 0; | |
| if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { | |
| return; | |
| } | |
| enc_.SetBindGroup(index, bg, num_offsets, offsets); | |
| } | |
| void GPUComputePassEncoder::setBindGroup(Napi::Env env, | |
| interop::GPUIndex32 index, | |
| interop::Interface<interop::GPUBindGroup> bindGroup, | |
| interop::Uint32Array dynamicOffsetsData, | |
| interop::GPUSize64 dynamicOffsetsDataStart, | |
| interop::GPUSize32 dynamicOffsetsDataLength) { | |
| Converter conv(env); | |
| wgpu::BindGroup bg{}; | |
| if (!conv(bg, bindGroup)) { | |
| return; | |
| } | |
| enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength, | |
| dynamicOffsetsData.Data() + dynamicOffsetsDataStart); | |
| } | |
| void GPUComputePassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) { | |
| enc_.PushDebugGroup(groupLabel.c_str()); | |
| } | |
| void GPUComputePassEncoder::popDebugGroup(Napi::Env) { | |
| enc_.PopDebugGroup(); | |
| } | |
| void GPUComputePassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) { | |
| enc_.InsertDebugMarker(markerLabel.c_str()); | |
| } | |
| std::optional<std::string> GPUComputePassEncoder::getLabel(Napi::Env) { | |
| UNIMPLEMENTED(); | |
| } | |
| void GPUComputePassEncoder::setLabel(Napi::Env, std::optional<std::string> value) { | |
| UNIMPLEMENTED(); | |
| } | |
| } // namespace wgpu::binding |