| // Copyright 2021 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWN_NODE_BINDING_GPUSHADERMODULE_H_ | |
| #define DAWN_NODE_BINDING_GPUSHADERMODULE_H_ | |
| #include "dawn/webgpu_cpp.h" | |
| #include "dawn_native/DawnNative.h" | |
| #include "napi.h" | |
| #include "src/dawn_node/binding/AsyncRunner.h" | |
| #include "src/dawn_node/interop/WebGPU.h" | |
| namespace wgpu::binding { | |
| // GPUShaderModule is an implementation of interop::GPUShaderModule that wraps a | |
| // wgpu::ShaderModule. | |
| class GPUShaderModule final : public interop::GPUShaderModule { | |
| public: | |
| GPUShaderModule(wgpu::ShaderModule shader, std::shared_ptr<AsyncRunner> async); | |
| // Implicit cast operator to Dawn GPU object | |
| inline operator const wgpu::ShaderModule &() const { | |
| return shader_; | |
| } | |
| // interop::GPUShaderModule interface compliance | |
| interop::Promise<interop::Interface<interop::GPUCompilationInfo>> compilationInfo( | |
| Napi::Env) override; | |
| std::optional<std::string> getLabel(Napi::Env) override; | |
| void setLabel(Napi::Env, std::optional<std::string> value) override; | |
| private: | |
| wgpu::ShaderModule shader_; | |
| std::shared_ptr<AsyncRunner> async_; | |
| }; | |
| } // namespace wgpu::binding | |
| #endif // DAWN_NODE_BINDING_GPUSHADERMODULE_H_ |