| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "utils/BackendBinding.h" | |
| #include "common/Assert.h" | |
| #include "dawn_native/D3D12Backend.h" | |
| #include "GLFW/glfw3.h" | |
| #define GLFW_EXPOSE_NATIVE_WIN32 | |
| #include "GLFW/glfw3native.h" | |
| #include <memory> | |
| namespace utils { | |
| class D3D12Binding : public BackendBinding { | |
| public: | |
| D3D12Binding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) { | |
| } | |
| uint64_t GetSwapChainImplementation() override { | |
| if (mSwapchainImpl.userData == nullptr) { | |
| HWND win32Window = glfwGetWin32Window(mWindow); | |
| mSwapchainImpl = | |
| dawn::native::d3d12::CreateNativeSwapChainImpl(mDevice, win32Window); | |
| } | |
| return reinterpret_cast<uint64_t>(&mSwapchainImpl); | |
| } | |
| WGPUTextureFormat GetPreferredSwapChainTextureFormat() override { | |
| ASSERT(mSwapchainImpl.userData != nullptr); | |
| return dawn::native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl); | |
| } | |
| private: | |
| DawnSwapChainImplementation mSwapchainImpl = {}; | |
| }; | |
| BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device) { | |
| return new D3D12Binding(window, device); | |
| } | |
| } // namespace utils |